











Research
Behavioural Analysis
Ideation
Solution
Desk Research
Gaps Identification
Personas
Primary Research
Camera Study
Stakeholder Mapping
Fogg’s Behavioural model
Habit Loop Diagrams
Hook’s Behavioural Model
Theory of Planned Behaviour
Barrier Analysis
Brainstorming
Concept Sketches
Determinants Mapping
Octalysis Framework
Low Fidelity Prototypes
User Testing 1
Feature Mapping
Mid Fidelity Prototype
High Fidelity Prototype
Tech plan
User Testing 2
Packaging design
Expansion Plan
Business Model

Phase 1 : Research
Desk Research

Importance and
Requirement
Dehydration
Why and
Existing solutions
Case Studies
Personas
(Parent)

Nikhil Shah
“ I just want my child to drink enough water”
(Child)

Sara Gupta
“ I don’t drink water if I am not thirsty ”
(Teacher)

Neeta Mehta
“ To keep the children’s stay energized and hydrated ”
Gaps Identified

Children were most thirsty during
the
school
day
Unable to recognize their thirst and
achieve effective hydration
72 percent don’t
drink
water because
of inadequate toilet
breaks.
68 percent of school children bring nearly full water bottles home
Cognitive benefits for children who are hydrated, have a 10% improvement in learning potential
Other
options were
Sugary juices, milk, tea, coffee
Primary Research

Students
Teachers
Parents
Schools
150
08
10
03
How much water do you drink in a day


2 glasses
1 Glass
0.5 Glass
3-4
Glasses
5-6 Glasses
50%
26.4%
11.1%
2.8%


Most of the kids said that they drank 1-2 glasses of water everyday and each one of them believed that the amount was sufficient for their body.
9.7%
How much water should you drink everyday ? (Kids' Opinion)

3-4 Glasses
2 Glasses
1 Glass
48%
7%
45%
What do you think will happen if you drink less water? (Kids' Opinion)

Don’t Know
Less
Pee
Might
get sick
When do you drink water?

When Thristy
After Playing
After Eating

55%
35%
8%
2%
Amount of water left it in water bottles of the students when checked by us after 5.5 hours of school
Camera Study


Phase 2 : Behavioural Analysis
Stakeholder Map

Manufacturers
Doctors
Caretakers
Advertisers
Child Actors
Shopkeepers
Influencers
Parents
School Admin
Children
Teachers
Investors
3 Scenarios

Kids in Classroom

Kids in Playground

Kids at Home
Theory of Planned Behaviour
BEHAVIORAL BELIEFS
Drinking less or no water saves my time while doing an activity and also eliminates the need of using the restroom
ATTITUDE
Drinking less water is not causing me any harm as such. And also I can drink other drinks and juices, its not always necessary to drink water all the time
NORMATIVE BELIEFS
I don’t see everyone drinking water all the time, so why should I ?
SUBJECTIVE NORM
Not everyone is always drinking only water all the time

INTENTION
To drink water only when needed
BEHAVIOR
Tend to drink less amount of water through the day




CONTROL BELIEFS
Going to get the water bottle or the water filter is too time consuming. That's why sometimes I don't feel like drinking water
PRECONCIEVED BEHAVIORAL CONTROL
Its alright if I skip drinking or drink a little less water if I am busy with something else


Barrier Analysis

Common
Beliefs

Drinking more water will make me go to washroom more
Drinking more water will make me go to washroom more
Drinking less water is not gonna affect me as such
Drinking water if they see their friends drinking water - Chain Reaction
Avoiding drinking water so that kids pee less
Drinking cold drinks and juices instead of water

Common
Practices


Common
Desires

Drinking more water will make me go to washroom more
Drinking more water will make me go to washroom more
Drinking less water is not gonna affect me as such
No water Breaks in schools
Need to carry water bottles everywhere (i.e unavailability)
When playing, need to stop in between in order to drink water

Common
Barriers


Problem Statement
Kids tend to drink insufficient amount of water because of forgetfulness, lack of motivation and awareness about drinking water.


Phase 3 : Ideation

Shortlisting 2 Concepts



After brainstorming around 15 concepts, 2 were shortlisted. The 2 shortlisted concepts were further improvised, each of their mid fidelities were created and a User Testing with 12 users was to finalize a concept based on the Stakeholder belief, Motivation, barriers and Feasibility. The criterias for choosing a concept were that how PERSUASIVE, INTERACTIVE and PLAYFUL the design is.


Reiteration of Final Concept

From Penguin to Elephant
Form Exploration
Visual Research
Mid Fidelity Prototypes

Phase 1 : Research
Fusion Explorations

Remaking the entire Model
Experimenting with Ear; Adding Button
FINAL DESIGN
Introducing Morrie
An elephant shaped container for encouraging the toddlers to drink water regularly.

As soon as the child presses the button on the trunk water comes out of the trunk and Morrie flaps its ears.
REWARD - The child is supposed to empty the container by the end of the day. Once the tank is completely empty (the moisture sensor detects the emptied water level), the child will be get to hear an interesting bedtime elephant tale from the container.

-
Kids get their own container kept in their vicinity and reach
-
Wanting to interact with the container
-
desire to hear a new bedtime story
-
wanting to pet the elephant
-
wanting to finish the container they own
Internal Trigger
-
The elephant does not recite a story until the water is emptied
-
The elephant motivates the kid to drink more water
Internal Trigger
-
Getting to hear a new bedtime story whenever the container is emptied
Reward
-
Drinking water from the container
-
Petting the elephant
Action
New Habit Loop Diagram
Octalysis Framework
Epic Meaning
Accomplishment
Since it is their own container,
the child believes that they are responsible for finishing it

Each story is new and fresh, and child is automatically engaged with the container.
The child would be curious to hear a new story every time the water is emptied.
Empowerment
Unpredictability
Social Influence
The child feels accomplished when they finish the water container on their own. The child gets to hear a story as a reward after accomplishing the task of finishing water.
As the water container is owned by the child, they feel the responsibility to finish it by the end of the day
Ownership
The container recites stories only when it is emptied, hence the kid wants to finish the water inside as soon as possible to hear a new story.
Scarcity and Impatience
Avoidance
Tech plan, Material Usage & Working


Range Sensors
Speakers
Push Button
High Density Polyethylene
Stainless Steel Coating
Shatterproof Glass
Water Pump
Water Level Depth sensors

Why an elephant?
Elephants are symbolism of true friendship and their trunk is associated with water.
Their unique build and shape grabs a kid's attention easily.
Elephants also hold a strong role in the storytelling culture, be it ‘Panchatantra’ or even bedtime stories. Thus the children can connect to it more


Packaging Design
Merchandise (Moods of Morrie)


Mascot of Morrie doing various fun activities were created for interesting free merchandise like Stickers, Pins, Erasers and
Fridge Magnets.


High Fidelity Models
